Skyrim Followers Keep Up
If a bounty is placed on the Dragonborn's head in every region of Skyrim, followers will keep coming up and talking to him over and over and over as if they were guards pulling him over. During this time, if they are asked to follow just before killing them, the Dragonborn will never be able to have another follower as the game thinks the dead follower is still following the Dragonborn. Cicero is one of the best companions you can get in Skyrim for a plethora of reasons. He’s an assassin with incredibly high stats, and he’s got one of the most well-developed personalities in.
The world of Skyrim is vast, and exploring the northern provence of Tamriel can be a lonely business at times. Sure, you can fork over 500 gold and retain the services of several good hirelings (see our earlier article Help Wanted: Finding the Best Hirelings in Skyrim), but why not forego a two-legged follower and get yourself a dog? Or better yet, get a hireling and a dog (yep, with a dog you can have two companions at the same time). Just like in the real world, a dog can truly be your very best friend.
Really, I Can Have a Dog?
He followed me home from the Dwemer ruins. Can we keep him?
In last week’s Skyrim Fansite poll, we asked readers if they ever had a dog as a Skyrim companion. Surprisingly, 42% of poll takers didn’t even know that you could have a dog in the game. Part of the confusion might stem from the fact that there are several dogs in Skyrim that cannot become followers (take the dog in Riverwood for example — he’ll bark for you pretty as you please, but there’s not a chance in Oblivion that he’ll follow you anywhere). In fact dogs are the only animals that can become followers, and there are only a few such faithful hounds in all of Skyrim.
Where to Find a Dog
If you’re looking for a dog as a Skyrim companion, you have your choice of a few four-legged friends. These loyal dogs will fight by your side and obey your commands, but they cannot carry your burdens.
Vigilance
Vigilance is a war dog for sale at the stables in Markarth. Actually, he’s the only dog you have to pay for and costs 500 gold (the same as any other hireling). Speak with Banning (he’s usually found outside the Markarth Stables tending the horses). He’ll sing the praises of Vigilance and dogs in general, offering to sell him to you for the right price.
Meeko
Meeko is a dog you find roaming near Meeko’s Shack in the wilderness in Hjaalmarch. Meeko’s Shack is a small building found east of Dragon Bridge and south of Solitude Sawmill. As it turns out, poor Meeko lost his Nord master (died of Rockjoint — his corpse is lying in bed inside the Shack). Once you find Meeko he’ll lead you to his master’s body, and you’ll be given the option to make the dog a follower.
Stray Dog
By chance, you may come across a Stray Dog in your Skyrim journeys. Stray Dogs are random world encounters that typically involve a dog fighting off a pair of wolves. If you kill the wolves (or other enemies) and the dog survives, you can befriend the hound and he’ll become your best buddy.
Barbas
Barbas belongs to Clavicus Vile, a Daedric Prince. Barbas will accompany you on the quest named A Daedra’s Best Friend. The quest begins in Falkreath after encountering a guard who asks if you’ve seen a stray dog running loose outside of town. Without revealing too many spoilers, you basically have to start the quest but **cough, cough** never finish it. Barbas will continue to follow you and he’ll be marked as an “essential character” and won’t die. Having a companion that can’t be killed can be advantageous, but as an “essential character,” Barbas technically isn’t a follower and he’ll trigger the detection eye when sneaking (if you play as a Thief this makes stealing a nightmare).
Advantages of Having a Dog
Having a dog as a Skyrim companion definitely adds interest to the game. As mentioned earlier, dogs are loyal and will fight by your side. In addition to fighting, you can command a dog to stay in one place (“Wait here”) or dismiss him as your follower (“Go away dog. I don’t need you”). Be careful though — if you want to keep your dog, but make him stay in one place for three game days, he’ll leave your service and you’ll receive the message “Your dog has returned home.” If you’re looking for a pet though as opposed to a traveling companion, you can make your dog wait in a house that you own. After three game days he’ll no longer be able to follow you, and he’ll stay in your house indefinitely, giving you a friendly face to come home to after a hard day of dungeon diving and treasure seeking.
Disadvantages of Having a Dog
With the addition of a dog, you can travel the wilds and dungeons of Skyrim with man’s best friend, but there can be disadvantages. Sure, you don’t have to give your pooch a flea bath or buy him a a dog license in Solitude, but fighting alongside a dog can present problems. Not only do dogs tend to rush headlong into battle at the first site of an enemy (Skyrim dogs don’t understand the meaning of stealth), they tend to get in your way more than other followers — bumping into you, setting off traps, and becoming overall nuisances in the heat of battle. Also, they aren’t as resilient as other Skyrim followers. With the exception of Barbas, they can’t soak up a lot of damage and can be killed off somewhat easily.
Final Thoughts
So how about it? Have you ever had a dog as a Skyrim companion? Let us know your thoughts on Skyrim dogs and share your experiences. Also, be sure to check out our Skyrim wallpaper section for awesome HD wallpaper for your PC and electronic devices. Until next time. Keep your eyes to the sky, fellow travelers!
Basic information
Your followers can be divided into four categories:
1) Normal followers - This group consists of people that after joining the team remain as its members for good and the only way to leave them is by ordering them to go away. People from this group can be given simple orders and they can also can receive items from the main character. More information on this group can be found below.
2) Temporary allies - This group consists of people that join the team for a limited period of time. This mostly occurs when completing quests and in these cases you can count on having an additional ally until the quest has ended (without being given a chance to ask that person to join the main character to take part in future journeys).
Skyrim Followers Pushing
3) Animals - Dogs and horses are in this category. Horses don't take part in any battles and the only exception to that rule is a horse named Shadowmere (more information on that animal can be found in the Hints chapter). As for the dogs, they act in a similar way to normal follower, so they follow the main character wherever he goes and they take full part in battles. It's worth knowing that they're counted separately, so by adding a dog to your team you don't have to send away the human follower.
Skyrim Followers Keep Up Crossword
4) Allies summoned or resurrected using magic - This group consists mostly of atronachs and dremora summoned to the battlefield with the help of certain spells, however you can also add the undead to your team thanks to necromancy. The number and the strength of magical followers depends entirely on the main character and what spells he used, however it's worth knowing that you can have more than one ally and that some of the magical creatures you've summoned can remain on the battlefield for good.
I strongly recommend that you always work on improving the strength of your team and that you always try to have as many followers as possible. This is very important especially if you're playing as a thief and as a mage and can't handle yourself on your own. Having allies can make the game easier, because they often distract enemies from the main character.
As I've already mentioned, normal companions follow the main character wherever he goes and you can have a limited control over them. This is achieved by initiating a conversation with an ally and choosing a dialogue option from the list (screen above). Notice that you can order your follower to remain where they are, to do something (you must point the person to a place or to an object) and to take some of the carried equipment from you. The last element is very important, because you can use your followers to carry your things. Furthermore, your followers will automatically use all the items they receive based on their specializations. For example, if your ally is an archer and you give him a good ranged weapon, then he should automatically make an exchange for his current weapon.
You can send away a follower at any time by choosing the last dialogue option from the list. It usually doesn't mean that you won't see that person ever again, because a follower should return to the location where you've first met and this means you will be allowed to ask that person to join the team again in the future. There are a few exceptions to that rule and it's typically about hired mercenaries, because you're paying for their services and they don't join the team as volunteers. I would recommend switching followers from time to time, so that they're best suited for your current style of play. For example, if you want to play as an offensive warrior you should add a defensive mage to your team so that he can heal you and cast protection spells.
Remember that your followers aren't immortal. Once a follower has suffered severe injuries he should kneel down (screen above) and in most cases this results in opponents switching their attention to you (instead of dealing a final blow to get rid of your ally). Your follower should return to full health once the battle has ended, however you can also try healing him when you're still fighting enemy units. Watch out for your own attacks, because they can kill your follower (the same goes with using offensive area spells).
List of followers
Important - Make sure to consult the World Maps chapter of this guide for additional help with finding the locations where potential team members are stationed (you must first find the map of the correct sector and then the number mentioned in the text). Additional hints on how to convince someone to join you (for example - how to complete the companion's quests) can be found in the quest chapters of this guide.
FOLLOWER'S NAME | FOLLOWER'S AREA OF EXPERTISE | LOCATION | RECRUTATION REQUIREMENTS |
Adelaisa Vendicci | none | East Empire Company Warehouse (1; 34) | You can ask Adelaisa to join you after completing Rise in the East side quest. |
Aela the Huntress | warrior (archer) | Whiterun - Jorrvaskr (5; 31) | Aela is a member of the Companions and you can ask her to join you after completing all primary quests of the warrior's guild. |
Ahtar | warrior (two-handed weapon) | Solitude - Dour Castle (1; 24) | You can ask Ahtar to join you after completing his mini-quest. He usually stays in Dour Castle, but you can also find him in other areas of Solitude. |
Annekke Crag-Jumper | warrior (archer) | Darkwater Crossing (4; 30) | You can ask Annekke to join you after completing her mini-quest. |
Aranea Ienith | mage (destruction school) | Shrine of Azura (3; 12) | You can ask Aranea to join you after completing The Black Star daedric quest, but only if you've decided to deliver her the artifact. |
Argis the Bulwark | warrior (one-handed weapon) | Markarth (6; 08) | Argis is automatically assigned as your servant once you are named the thane of Markarth (completing jarl's quest/quests, completing at least five side quests for the civilians living in Markarth, buying a house in Markarth). |
Athis | warrior (one-handed weapon) | Whiterun - Jorrvaskr (5; 31) | Athis is a member of the Companions and you can ask him to join you after completing all primary quests of the warrior's guild. |
Belrand | warrior / mage | Solitude - The Winking Skeever (1; 24) | Belrand is a mercenary and you can hire him by paying 500 gold coins for his services. |
Benor | warrior (two-handed weapon) | Morthal (1; 49) | You can ask Benor to join you after completing his mini-quest. If you're visiting the town at night, then you'll most likely find him in the Moorside Inn. |
Borgakh the Steel Heart | warrior (one-handed weapon) | Mor Khazgur (1; 27) | You can ask Borgakh to join you after completing his mini-quest. |
Brelyna Maryon | mage (alteration school) | College of Winterhold (3; 05) | Brelyna is a mage living in the College of Winterhold and you can ask her to join you after completing her personal quest - Miscellaneous: Brelyna's Practice. |
Calder | warrior (one-handed weapon) | Windhelm (3; 26) | Calder is automatically assigned as your servant once you are named the thane of Windhelm (completing jarl's quest/quests, completing at least five side quests for the civilians living in Windhelm, buying a house in Windhelm). |
Cicero | thief (one-handed weapon) | Dawnstar Sanctuary (2; 05) | Cicero is a member of the Dark Brotherhood and you can ask him to join you after completing all primary quests of this organization. It's possible ONLY if you didn't kill him while completing The Cure for Madness Dark Brotherhood quest. |
Cosnach | warrior (one-handed weapon) | Markarth - Silver-Blood Inn (6; 08) | You can ask Cosnach to join you after completing his mini-quest. He usually stays in the inn, but you can also find him in other areas of Markarth. |
Dark Brotherhood Initiate | thief (one-handed weapon) | Dawnstar Sanctuary (2; 05) | Initiates are members of the Dark Brotherhood and you can ask them to join you after completing all primary quests of this organization. |
Derkeethus | warrior (archer) | Darkwater Pass (4; 39) | You can ask Derkeethusto join you after you set him free. If you don't do it right away, then he'll be waiting for you in Darkwater Crossing (4; 30). |
Eola | mage (destruction school) | Reachcliff Cave (6; 35) | You can ask Eola to join you after completing The Taste of Death daedric quest, but only if you've decided to leave her alive along with the rest of the cannibals. |
Erandur | mage (conjuration school) | Nightcaller Temple (2; 07) | You can ask Erandur to join you after completing Waking Nightmare daedric quest. |
Erik the Slayer Mercedes audio 50 aps bluetooth iphone. I don’t remember seeing that when pairing my 6s. Upgraded to iPhone 7. I reset the phone and reset network settings.I know the problem isn’t with the phone, because it connects to all of my other Bluetooth devices – other car, headphones, speakers, etc – just fine.The only problem connection is the 2013 Optima.One thing that I’ve noticed when making the initial pairing and searching for the car’s connection, it will first say “Handsfree” on the iPhone’s Bluetooth list of available connections, then after a few seconds it will switch to “Kia Motors”. | warrior (two-handed weapon) | Rorikstead - Frostfruit Inn (6; 26) | Erik is a mercenary and you can hire him by paying 500 gold coins for his services. It becomes possible after completing his mini-quest. |
Faendal | warrior (archer) | Riverwood (8; 03) | You can ask Faendal to join you after completing his mini-quest. |
Farkas | warrior (one-handed weapon) | Whiterun - Jorrvaskr (5; 31) | Farkas is a member of the Companions and you can ask him to join you after completing all primary quests of the warrior's guild. |
Ghorbash the Iron Hand | warrior (archer) | Dushnikh Yal (6; 34) | You can ask Ghorbash to join you after completing his mini-quest. |
Golldir | warrior (one-handed weapon) | Hillgrund's Tomb (4; 10) | You can ask Golldir to join you after completing Ancestral Worship side quest. |
Illia | mage (destruction school) | Darklight Tower (9; 21) | You can ask Illia to join you after completing Repentance side quest. |
Iona | warrior (one-handed weapon) | Riften (9; 13) | Iona is automatically assigned as your servant once you are named the thane of Riften (completing Riften's jarl quests, completing at least five side quests for the civilians living in Riften, buying a house in Riften). |
J'zargo | mage (destruction school) | College of Winterhold (3; 05) | J'zargo is a mage living in the College of Winterhold and you can ask him to join you after completing his personal quest - J'zargo's Experiment. |
Jenassa | thief (archer) | Whiterun - The Drunken Huntsman (5; 31) | Jenassa is a mercenary and you can hire her by paying 500 gold coins for her services. |
Jordis the Sword-Maiden | warrior (one-handed weapon) | Solitude (1; 24) | Jordin is automatically assigned as your servant once you are named the thane of Solitude (completing jarl's quest, completing at least five side quests for the civilians living in Solitude, buying a house in Solitude). |
Kharjo | warrior (one-handed weapon) | - | Kharjo is travelling with one of the khajiit caravans and you can ask him to join you after completing his mini-quest. |
Lob | warrior (archer) | Largashbur (9; 20) | You can ask Lob to join you after completing The Cursed Tribe daedric quest. |
Lydia | warrior (one-handed weapon) | Whiterun (5; 31) | Lydia is automatically assigned as your servant once you are named the thane of Whiterun. This occurs automatically at the end of Dragon Rising main quest. |
Marcurio | mage (destruction school) | Riften - The Bee and Barb (9; 13) | Marcurio is a mercenary and you can hire him by paying 500 gold coins for his services. |
Meeko | dog | Meeko's Shack (1; 45) | You can find Meeko on a small path near the hut and you must follow it to the shack. Initiate a 'conversation' with the dog to have it join your team. |
Mjoll the Lioness | warrior (two-handed weapon) | Riften - The Bee and Barb (9; 13) | You can ask Mjoll to join you after completing his mini-quest. He usually stays in the inn, but you can also find him in other areas of Riften. |
Njada Stonearm | warrior (one-handed weapon) | Whiterun - Jorrvaskr (5; 31) | Njada is a member of the Companions and you can ask her to join you after completing all primary quests of the warrior's guild. |
Ogol | warrior (one-handed weapon) | Largashbur (9; 20) | You can ask Ogol to join you after completing The Cursed Tribe daedric quest. |
Onmund | mage (destruction school) | College of Winterhold (3; 05) | Onmund is a mage living in the College of Winterhold and you can ask him to join you after completing his personal quest - Onmund's Request. |
Ria | warrior (one-handed weapon) | Whiterun - Jorrvaskr (5; 31) | Ria is a member of the Companions and you can ask her to join you after completing all primary quests of the warrior's guild. |
Roggi Knot-Beard | - | Kynesgrove (4; 19) | You can ask Roggi to join you after completing his mini-quest. |
Stenvar | warrior (two-handed weapon) | Windhelm - Candlehearth Hall (3; 26) | Stenvar is a mercenary and you can hire him by paying 500 gold coins for his services. |
Stray Dog | dog | - | You can encounter a stray dog while exploring Skyrim. Initiate a 'conversation' with the dog to have it join your team. |
Sven | - | Riverwood (8; 03) | You can ask Sven to join you after completing his mini-quest. |
Torvar | warrior (one-handed weapon) | Whiterun - Jorrvaskr (5; 31) | Torvar is a member of the Companions and you can ask him to join you after completing all primary quests of the warrior's guild. |
Ugor | warrior (archer) | Largashbur (9; 20) | You can ask Ugor to join you after completing The Cursed Tribe daedric quest. |
Uthgerd the Unbroken | warrior (one-handed weapon) | Whiterun - The Bannered Mare (5; 31) | You can ask Uthgerd to join you after completing her mini-quest. She usually stays in the inn, but you can also find her in other areas of Whiterun. |
Vigilance | dog | Markarth Stables (6; 09) | You can purchase this dog from Banning for 500 gold coins. |
Vilkas | warrior (two-handed weapon) | Whiterun - Jorrvaskr (5; 31) | Vilkas is a member of the Companions and you can ask him to join you after completing all primary quests of the warrior's guild. |
Vorstag | warrior (one-handed weapon) | Markarth - Silver-Blood Inn (6; 08) | Vorstag is a mercenary and you can hire him by paying 500 gold coins for his services. |