Fallout New Vegas Silent Running

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  1. Sprint Fallout New Vegas
  2. Fallout New Vegas Silent Running Worth It
  3. Fallout New Vegas Silent Running Game

One of the most annoying things about trying to play as a stealthy character in Fallout: New Vegas is how slow the character moves when crouched. This perk is for those players that want to stay sneaky. Not only does the player gain +10 sneak, but they no longer have to worry about running when trying to get a sneak attack on an enemy. Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures,. I finally feel like I know how to make a great character in Fallout 3. SO this thread will be used to give advice for other newbies, similar to another thread I made for making characters in Fallout 1 and 2. Right now I have yet to get the hang of Fallout Tactics, so I'll be skipping that game for now.

Mister Cuddlesworth

A fully grown Cuddles with his top hat.

Original Mod

  • Deathclaw with a Hat (Hat)

Gender

Male

Race

First Appearance

Last Appearance

Family

AlChestBreach (Adoptive father)
The Great Cuddles of Worthington (Ancestor)
Charley (Cousin, deceased)
Jason (Cousin)

Enemies

  • Cucumbers

Status

Alive

Alignment

Mister Cuddlesworth is a Deathclaw and one of the main followers/companions of Al in Fallout: New Vegas.

OriginEdit

Mister Cuddlesworth (originally called Deathclaw Hatchling) first appeared in the video Fallout New Vegas Mods: Fourfer! - Part 2 , in which Al reviewed four mods in one series of videos. One of these mods was the Baby Deathclaw Commander, in which the player character would get a Deathclaw egg which would eventually hatch as a tiny baby, but would grow as it gets fed every hour and fought enemies, eventually becoming full-sized.

Appearances Edit

Al grew an attachment to the lovable Deathclaw, and so the Deathclaw has appeared in nearly every video Al has made since, making him the second most prominent character in Al's videos, next to Al himself. In the Chryslus Corvega mod review Cuddlesworth was given a top hat by Al (top hat is a mod and does not come with the Baby Deathclaw Commander mod). Subsequently, during the Willow Companion mod review, Cuddles gained the ability to turn invisible for a brief amount of time after he had found and eaten a stealth boy.

Mister Cuddlesworth, along with the rest of Al's main companions, makes his last official montage appearance in New Vegas Montages: Farewell New Vegas. He is first seen alongside Al as the group heads out for a Chicken Finger Fiesta at the Atomic Wrangler. The gang soon realizes that they are trapped in the establishment, with explosive bombs ready to go off any minute. Even though he is unable to find an exit, he escapes with everyone else when Ballarms shoots lasers into the floor, allowing them to fall into the sewers. Once in the sewers, an Al clone appears and begins decimating the civilians in the area, forcing Al and his gang to take cover while they figure out an attack plan. As they ultimately have no weapons, they run for the surface, where they wind up right in the middle of a Business Radroach attack on Freeside.

Al decides to take Steve and Jerry with him into the Strip to counter a vertibird approaching and tells the rest of his gang to hold the line, leaving Cuddlesworth behind for the time being. It was revealed that the group left behind was captured, although they were soon rescued alongside a captive Jerry and Steve and escape the bunker base, deciding to head for their base in Goodsprings. When they arrive in Goodsprings, a bomb is dropped, decimating the town and increasing the radiation to extreme levels. Because of this, Al sends Jerry, Steve, and Cuddlesworth into the radiation to try and reach their secret bunker, telling them that if they don't come back, he loves them. The trio ventures into the radiation-filled environment, finding Al's hideout among a pile of rubble

Before they have a chance to enter the base, clones of Al appear and soon overtake the group, moving on to attack Al once the trio is subdued. He, alongside the other captured companions, appear at the end of montage, having been brainwashed by the Radios and working for Crier Breach.

He follows Crier Breach as his mind-controlled companion until New Vegas Mods: Harry Mason Companion - Silent Hill!, where he and Captain Ballarms are rescued by Resistance Fighters.

Gallery Edit

Mister Cuddlesworth in Fallout 4
The Deathclaw Hatchling that became Mister Cuddlesworth.

TriviaEdit

  • He was originally called 'Deathclaw Hatchling' when he first appeared in the game, but the mod allows the user to create a new name for the Deathclaw. He considered 'Sergeant Schultz' and 'Santa Claws' as potential names, but ultimately settled on 'Mister Cuddlesworth.'
  • In order to train him, Al fed Cuddlesworth a ton of brahmin meat which he obtained with Cuddles in his private Brahmin fields by spawning a bunch of Fiends wielding pool cues, who were easy enough for Cuddlesworth to kill. By the end of the Fourfer mod, Cuddlesworth grew to full size.
  • He is known to often consume Stealth Boys, causing him to frequently become invisible.
  • He randomly ends up staring at Al when he is in a conversation with an NPC much to Al's amusement.
  • It is known that Mister Cuddlesworth throws barrels at Al from time to time and at this point it become a running gag.
    • According to Al, Cuddles learned the art of knocking over barrels from his cousin Charley.
  • In Al's Skyrim playthrough, his horse is named The Great Cuddles of Worthington, Which is considered a tribute to Mister Cuddlesworth.
  • Mister Cuddlesworth is also nicknamed 'Cuddles' by Al.
  • He ruled New Vegas while Al was hunting Ronald Dillinger.
  • Mister Cuddlesworth one day received a top hat from Darziak, and has wore it ever since.
    • The first appearance where you can see Mister Cuddlesworth wearing a top hat is in New Vegas Mods: Chryslus Corvega - Part 3.
    • Al first pondered the idea of how fitting a top hat would look on Cuddles during Fallout New Vegas Mods: Warzones - Part 3.
  • He sometimes tries to compete with Jerry by having numerous staring contests, yet they still hold a brotherly bond.
  • Al frequently refers to Deathclaws as Cuddlesworth's brethren/cousins.
  • Cuddlesworth is set to essential in the G.E.C.K., so he does not die. He just goes unconscious.
  • Mister Cuddlesworth also appears in the newer Fallout 3 videos, such as Fallout 3 Mods: Franklin Mall alongside Jerry, Ballarms, and Steve. This trip into the past seems to have taken away Cuddlesworth's top hat and his ability to turn invisible.
  • Mister Cuddlesworth sometimes stares at Al, shaming him for things he has done.
  • During Fallout New Vegas Mods: Wasteland Defense Part 24, Al stated that Cuddles smoked cigarettes once.
  • Mister Cuddlesworth can play the piano, shown in New Vegas Mods: Terran Starship Command - Part 1.
  • There was a rumor floating around that Al may have shrunk Cuddlesworth down to act as Baby Snuggles but this was forgotten about. It seems only Al himself, Cuddlesworth, and Gully know about this.
  • Mister Cuddlesworth appears on the current background of Al's channel.
  • In Fallout New Vegas Mods: Mafia - Part 2, Cuddlesworth began a relationship with a girl the gang had recently rescued, her name being Annie. He started flirting with her by coming extremely close to her face.
  • Cuddlesworth has a disease named after him in Plague Inc: Evolved - Cuddlesworth!. The world is soon taken over by Cuddlesworth.
  • In Fallout New Vegas Mods: Bound By Chains - Part 2, Al reveals to Jace, a child, that Cuddles is deathly afraid of cucumbers and murders anyone who mentions cucumbers. He does prefer the word 'seacumber' as a replacement though.
  • After being left behind by Al, he, along with Janet and Sizzler, host a companion party in Fallout New Vegas Mods: Thomas Pinkerton Revengeance - 1 and invite Axe Man and Herbert to join them.
  • Cuddles dresses up as the Monopoly Man in A Fallout Halloween - Ghoul Cop!, a character he has apparently dressed up as before.
  • During New Vegas Mods: Vanessa - Part 1, according to Al, Cuddles was raised in Spring Mt. Ranch State Park.
  • Cuddles likes to drink coffee, as stated by Al in New Vegas Mods: The Torn City - Part 2.
  • Cuddles accidentally kicks a barrel at Al in New Vegas Mods: Path to San Jose - Part 1, actually causing him physical harm. He may have killed Sizzler as well.
  • Al says in Real Life Al - I Answer Twitter Questions! that if he could bring one of his Fallout companions to the real world, he would choose Mister Cuddlesworth.
  • At some point on Al's modded playthrough, likely the same episode Cuddles egg was extracted by Al and Co., it was revealed Cuddles has a cousin named Charley, who was killed by Al in the break room.
  • Cuddles has a tendency to get shot by Al, due to him constantly walking through Al's line of fire.
  • It is stated in New Vegas: Bug Hunt that Al considers Cuddlesworth his strongest companion and considers Sizzler his weakest.
  • During New Vegas Mods: Attack Of The Radios! - Part 2, Cuddlesworth was briefly captured by the radios, and cloned, along with Al's other companions. The clones were then fit with their equipment and sent to assist The Radio Commander in his battle with Al. Al was physically disturbed at the sight, but murdered the clones and saved his companions.
  • He is the only companion to use the Companion Wheel when Al interacts with him.
  • He appears in Fallout 4 Mods Week 43 - Mister Cuddlesworth, Nukabear and Trench Guns! as a mod that adds him into Fallout 4.
  • According to Al in Fallout New Vegas Mods: Big Baby Fiver - Part 1, he likes watching robots defecate.
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Fallout new vegas nexus mods

Sneaky character perkEdit

Fallout 3 This is THE perk for sneaky characters. THE perk. There is no other perk like it, +10 to the skill and able to move faster in sneak without attracting attention, if you're a sniper, GET THIS PERK.-Accountless Avenger

Fallout new vegas running animation

Agreed, the change is significantly noticeable.Fiddlesoup 04:56, 16 December 2008 (UTC)

Its possibly the most powerful perk in the game, it makes sneaking everyone's favorite pastime, has the effect of increasing accuracy, doubling attack power and keeping the player aware of impending attacks. If it was a choice between Silent Running and Grim Reaper's Sprint, it would be one hell of a difficult decision. --AshRandom 05:12, 16 December 2008 (UTC)

'and running no longer factors into a successful sneak attempt', this line i am a little confused about, does this mean i no longer have to go into 'sneak mode' (hidden/caution/danger) and can just go around whilst in normal stance ?--Skyvia 20:30, 16 January 2009 (UTC)

You have to be in sneak mode for this perk to work. If you are sneaking without holding down the walk key, you are running, which makes you easier to spot. --MadDawg2552 20:32, 16 January 2009 (UTC)
That makes more sense, even if it's slightly disappointing. Maybe you should have been able to take the perk a second time to remove the need to crouch. That'd be awesome, more ninja-like than the Ninja perk for sure. NightChime 05:53, 2 May 2009 (UTC)
How do you run/sneak on the 360? there's no run/walk button AFAIK - Ashran111 03:18, 18 January 2009 (UTC)
The walk button only applies to the PC, as keyboard keys are not pressure sensitive. To walk on the 360, you push the L-stick about halfway in the direction you want to go, rather than pressing it down all the way to run.
Fallout New Vegas Silent Running

Removes armor weight penalty? Edit

Has anyone fact-checked (ideally in the GECK) the 10 February 2009 change by user:SushiSquid that claims that armor weight is no longer a factor in sneaking with this perk? The Perk description makes no such claim, and my gut feeling is that heavy still matters, particularly with power armor that still make the clinking noise as you move. Of course, for a long time I thought accidentally kicking cans and carts would give me away, and only discovered later that the game inexplicably ignores that source of noise, so I could be wrong on this. I'd just like confirmation from someone who could read the associated effect/script in the GECK before sneaking around in 50 lb armor. ShadowRanger 18:24, 7 July 2009 (UTC)

It should. Do note that the T-51b does not penalize your skills or stats in any way relating to Sneaking, so if it still worries you grab a T-51b. Besides that the T-51b is the best armor ingame, even if it is difficult to get and keep repaired... TestECull 05:59, August 1, 2010 (UTC)

I actually checked in the GECK, and didn't see anything regarding the armor weight penalty, so I'm gonna have to say that this does NOT have any effect on it. Kris(talk) 06:04, August 1, 2010 (UTC)

ultimate combo for quick death's Edit

Chinese stealth armor (Fallout 3)+Perforator+Silent Running+100 sneak= ultimate victory, boo-ya, we need a strategy section in silent running to post at least the CSA combo, and yes i think its overpowered, but that's kinda the point.Toolazytomakeaaccount 17:58, November 10, 2009 (UTC)

The ultimate perk for doing extremely stupid stuffEdit

With this perk and the Chinese Stealth Armor (or a bunch of stealth boys if you don't have the armor) you can (actually pretty easily) kill Brawler Swampfolk without them noticing you... with a BB gun. Without Ghoul Ecology or any other thing that increases BB gun damage, I killed a Brawler Swampfolk without it going into full [DANGER] mode against me, only [CAUTION]. It took a stupidly long time, but it was more fun than a barrel of monkeys. I got the idea when I stabbed one of the Swampfolk that have BB guns to death with my trench knife (again, without him noticing me) and took his BB gun and ammo. I actually spent most of my time doing it with the Brawler running into me and otherwise getting extremely close to me, but he never noticed me. I think my sneak was like 64 plus whatever the Chinese Stealth Armor improves it by, I might have actually had it higher than that, but I'm not sure. I would like to try it on the other swampfolk, but I play on a PS3 so it freezes up before I have the chance to completely kill the ones with higher HP. After I finish up with point lookout I'll try it on the various levels of super mutant.Turnoverman 20:06, July 30, 2010 (UTC)

The Mysterious Stranger is a jerk. He keeps ruining my tests. I really need to stop using V.A.T.S. while doing this. (I'm trying to cripple their heads so that they take the hit to Perception). Also, kinda pointless to mention since I already said I killed a Brawler, but it is possible to do against scrappers and creepers too (Mysterious Stanger tried to ruin that test too, but he ended up shooting a rather short wall inbetween him and the swampfolk). Turnoverman 00:16, August 20, 2010 (UTC)

Armor? Edit

Sprint Fallout New Vegas

In New Vegas, say I have 100 Sneak and Silent Running - is the armor (Light, Medium, Heavy) I wear still going to affect my visibility? How significant of a difference is it between wearing no armor and wearing Power Armor with a Sneak skill of 100? And does the weight-rating of hats/helmets matter at all? Thanks everybody.

Value in terms of SPECIAL (New Vegas) Edit

One of the easiest ways I find to analyze how valuable a perk is in Fallout games is to translate it into how many SPECIAL points it equalizes. For example, Weapon Handling reduces your need to invest 2 points into strength in order to meet weapon requirements. If you have no need for the other benefits of strength (like you supplement carry weight with Strong Back or Pack rat for example) then Weapon Handling essentially translates into 2pts of strength. At the start of the game all you would need to do is lower strength by 2pts and invest those 2pts else where.

Anyway, what I'm wondering is if this Perk is better than Intense Training (aka 1 SPECIAL point). I find on average a point of intelligence effectively gives me 20 useful skill points. My thoughts are, maybe you could reduce the amount skill points you invest in the sneak skill, reduce intelligence by 1pt at the start of the game, and pick up this perk later. Then as I eluded to at the beginning, the question would then become how much Silent Running equates to in Sneak skill. Or close enough to it I suppose. I have absolutely no idea where to begin here though because I don't understand the mechanics behind sneaking in the game.

But, say if we did, and Silent Running is just as good as say, 30pts of Sneak skill, then that would make it better than Intense Training, which, at max can only give you 20 useful skill points via 1pt of intelligence. So to sum it up: I'm basically asking whether or not you supplement a weak sneak skill score with Silent Running, which would allow you to siphon SPECIAL points from intelligence(since you don't need as many skill points) at the beginning of the game to another SPECIAL. --74.65.102.32 09:52, July 3, 2011 (UTC)

Fallout New Vegas Silent Running Worth It

All my characters start with either 10 intelligence or 9 and run to get the implant at level 1 anyways. So I guess for people like me, your saying that it's invaluable as a skill fiend. I even took Tag! as one of my perks, But won't know if i'll regret it or not until later I guess. (there are basically 2 skills I can live without maxing) 76.198.70.129 07:57, July 12, 2011 (UTC)
I found Silent Running to have gotten seriously less useful in NV than in FO3. Disregarding the obvious nerf of the +10 to Sneak it had in FO3, I found Silent Running to be at its best(beyond making the Stealth Armor god-like) when avoiding hostile random encounters out in the wastes without wasting too much time slowing down, NV does not have randomly generated encounters so after a couple play through you're not going to be surprised much when traveling. Dr. Lobotomy 18:55, July 17, 2011 (UTC)

@1nd reply - Yeah I worded that in a really confusing way. I wasn't trying to say it was invaluable to a skill fiend, was just wondering if it can be comparable to other perks that give skill points such as Tag! as you pointed out, but also other stuff like Intense Training. Because with perk choices being as tight as they are in New Vegas, I'm trying to find every way possible to find the most efficient skill-boosting perks available. And I figured this perk might have potential for reducing how much we spent in to the sneak skill, which might allow us to drop some other, less efficient skill boosting perk (maybe Weapon Handling?). And thus ultimately siphon points from the now-less-useful intelligence to another SPECIAL.

@2nd reply - That's sort of the general feeling I've been getting about this perk from various sources. I think you were right about it being better in FO3, considering we had more perks to choose from (every level vs. every other level in New Vegas) and that it had a +10 sneak skill bonus before. With both of those aspects factored in, I can't see this perk being viable anymore in comparison to everything else we have available. --69.205.180.81 08:17, July 20, 2011 (UTC)

On the naming of the perk 'Silent Running'; surely it refers to the mode of operation used by submarines to bypass sonar undetected [1]I think that information is more relevant to the perk's function than it sharing the same name as a sci-fi film, no matter how good that film is ;o)AgoMiST 01:16, March 14, 2012 (UTC)

Or-- it could just be 'silent running' as in-- being able to run silently...
Dragonalumni (talk) 11:18, January 29, 2013 (UTC)

In New Vegas Edit

Fallout New Vegas Silent Running Game

Based on my testing in New Vegas this perk simply removes detection penalty from wearing armor. If you simply take armor off when sneaking this perk is useless. —Preceding unsigned comment added by 109.168.184.96 (talk • contribs) 00:47, February 23, 2018 (UTC). Please sign your posts with ~~~~!