Skyrim Skooma Effects Mod

/ Comments off
Mod

This mod calculates the possibility that the Dragonborn was, in fact, a merry reveler or a skooma addict. Of course this mod is not merely meant to be determine what was. Being an alcoholic or a skooma addict provides combat bonuses that heighten with spontaneous consumption of the related substance and yet too much of it having dire consequences. Drugs do not need to be called LSD, Shrooms, marijuana. They could have your skyrim names 3. You should have a wide variety of drugs and different effects. Evan if you do not decide to have drugs/effects in Skyrim, you should AT LEAST be able to get drunk off alcohol. No, I was never getting and adverse effects or anything. I was popping skooma (to stay with the mod theme) like skittles every time one ran out for 3 in game days straight. I couldn’t get any of the bad things to happen as described in the mod. I thought it had to do with the suppression.

Have you ever wanted to get your Dragonborn as drunk the day he or she met Sam Guevenne and spread all little debauchery or occasional self-indulgence with some skooma?

The truth is we know nothing of the Dragonborn since before she (or he) was caught or even why she (or he) was caught in the first place. This mod calculates the possibility that the Dragonborn was, in fact, a merry reveler or a skooma addict.

Of course this mod is not merely meant to be determine what was. Being an alcoholic or a skooma addict provides combat bonuses that heighten with spontaneous consumption of the related substance and yet too much of it having dire consequences. Fear not, you can quit whenever you desire though there is nothing saying it won't be trying.

SKOOMA ADDICTION: Increases magical and athletic prowess. Has a major toll on magic, and specifically, fire resistance. Currently six stages are known. Consumption of a single skooma increases allows jumping between stages.

Stage 1: Stable. +10 bonus to Magicka and Stamina. +20% bonus to stamina and magicka regen. -20% magic and fire resistance. Rare shivers. Duration: 1 month

Skyrim skooma dealer

Stage 2: Fairly Stable. +15 bonus to Magicka and Stamina. +30% bonus to stamina and magicka regen. -40% magic and fire resistance. No shivers. Duration: 2 weeks

Stage 3: Somewhat Distorted. +40 bonus to Magicka and Stamina. +50% bonus to stamina and magicka regen. +10% attack speed. -50% magic and fire resistance. No shivers. May experience psychedelia on occasion. Duration: 1 week and a half

Stage 4: Increasingly Distorted. +60 bonus to Magicka and Stamina. +80% bonus to stamina an magicka regen. +25% attack speed. -75% magic and fire resistance. More frequent psychedelic episodes. May experience temporary blackouts. Duration: 24 hours

Stage 5: Chronic Madness. +100 bonus to Magicka and Stamina. +150% bonus to stamina and magicka regen. +50% attack speed. -125% magic and fire resistance. A small chance of instant 250 points of health recovery whenever in critical. Even more frequent psychedelic episodes. Longer blackouts and immunity during which state. Duration: 300 seconds

Stage 6: Death. Skooma Overdose.

Mod

CURE: There are no medical cures to skooma addiction. Those that are addicted either give it up or be skooma addicts till the end of thier days. Most commit suicide before even starting to grow old. To say that recovery is trying is an understatement but not as difficult as one might think. Divided into two stages. Usually takes three months for full recovery.

Recovery Stage 1: -20 Magicka and stamina. -10% Magicka and Stamina regen. +10% magic and fire resistance. Shivers more frequent. Duration: 3 weeks

Recovery Stage 2: -40 Magicka and stamina. -25% Magicka and Stamina regen. Magic and fire penalties removed. Shivers even more frequent. Duration: 1 month and 1 week

Advice: No adventuring until full recovery.

Do NOT assume that recovery is without its benefits.

FULL RECOVERY: Having conquered your skooma addiction, you find your focus is heightened.

Tapped In: You are better connected with your inner-self. -10% chance for shouts triggering a cooldown. Unrelenting Force, Strom Call, Fire and Frost Breath +20% more powerful. Bonus lost if a skooma addict again.

Sims 4 better body female

ALCOHOLISM: Increases universal durability and mobility in combat. Trouble trying to concentrate. Unlike skooma addiction, no erratic changes. Benefits and penalties increase at the same rate. Bonuses may be applied five times. 2 drinks per stage. May faint after the twenty bottles in 24 hours.

Benefits: Indifferent - +25 armor and +12,5 magic resistance (+5 armor, +2,5 MR per stage)

Undaunted - +10% chance to ignore stagger (+2% per stage)

Dumb Luck - +2% to avoid taking physical damage (+1% per stage)

Skyrim Se Skooma Effects Mod

If you drank more wine,.. - shaking hands (doesn't worsen)

You'd whine less - Stamina regen penalty doesn't apply

Who took my pants - Lasts for 24 hours

CURE: As opposed to skooma addiction, Alcoholism goes on as long as the individual keeps taking alcohol. If a week has passed without a even sip alcohol containing beverage, the individual is cured. No negative effect or trial of any sort whatsoever. Being cured of alcoholism, grants Undaunted only more powerful.

Full Recovery: No longer an alcoholic, you no longer make scenes. You don't start a bar fight, kick down the doors of temples and accuse priests of being boot-lickers. Seriously, where's the fun in that?

Undaunted: +25% chance to ignore stagger.

Becoming a skooma addict or alcoholic: Consume 5 skooma or 20 drinks in an hour. And.. Congrats, you're addicted.

DISCLAIMER: This mod is not meant to encourage people to becoming drug addicts or alcoholics. It's mere pursuit of perfection. Trying to improve realism.