Mount And Blade Viking Conquest Prisoners

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Recruitment of troops may be accomplished through several ways in the Mount&Blade series. Recruit cultural troops from villages Hire Mercenaries from taverns Free the prisoners of enemies Conscript your prisoners Hire Mercenaries from Mercenary Camps (With Fire & Sword). Each method has a.

Permissions and credits
  1. Mount and Blade Warband Viking Conquest Reforged Edition-SKIDROW In category Action Games, Full ISO, PC Games, Strategy Games with 5 comments on July 31, 2015 Name: Mount and Blade Warband Viking Conquest Reforged Edition.
  2. All games you buy can be activated on Steam. For questions regarding the sales process please take a look at our Sales FAQ.

Author's instructions

This mod is based on the assets of the Viking Conquest dlc (see License).
Cannot use Dark Age assets in any mods without permission from me.

Donation Points system

Mount And Blade Viking Conquest Prisoners Full

This mod is not opted-in to receive Donation Points

And
Changelogs
  • Version 3.3

    • [Dark Age 867AD]
    • - ability to kill nobles permanently in-game
    • - simplified assaults without random losses
    • - removed some random siege events
    • - changed prices for prisoners
    • - changed prices and value of some goods
    • - troops eat more
    • - returned vanilla female faces
    • - changed some companions and npc
    • - changed some scenes
    • - knives, seaxes, broadseaxes, axes, war/heavy spears have two types: throw/melee and melee (press X)
    • - changed prices for some weapons
  • Version 3.2.1

    • [Dark Age 867AD]
    • - fixes lost villages in some cities (Jorvik, Lundenwic)
  • Version 3.2

    • [Dark Age 867AD]
    • - VCRE 2.050
    • - multiplayer disabled
    • - storyline disabled
    • - fixed bug with darkened inventory items
    • - fixed bug with horses in the interiors
  • Version 3.1.1

  • Version 3.1

    • [Dark Age 867AD]
    • Based on VCRE 2.044
    • - changed shaders
    • - changed lighting
    • - changed some materials/textures
    • - added new map icons
    • - added clouds to the global map
    • - added new trees
    • - fixed some scenes
    • TWEAK_BATTLE_CONTINUATION_AFTER_KO = 1
    • TWEAK_BUILD_SHIP_TAKES_NO_MATERIALS = 1
    • TWEAK_CAPTURED_SHIP_CONDITION = 50-80
    • TWEAK_CENTERS_RECRUIT_FROM_CURRENT_FACTION = 1
    • TWEAK_CHANCE_CAPTURING_SHIP = 100
    • TWEAK_DISABLE_ADVENTURERS = 1
    • TWEAK_DISABLE_STATS_LOSS_757DAYS = 1
    • TWEAK_ESCAPE_CHANCE_ENEMY_LORDS = 25
    • TWEAK_FORCE_LADY_MARRIAGE = 1
    • TWEAK_HIRE_EXTRA_BANDIT_TYPES = 1
    • TWEAK_HIRE_PRISONERS_WITHOUT_COSTS = 1
    • TWEAK_JOIN_EITHER_SIDE_BATTLE = 1
    • TWEAK_JOIN_EITHER_SIDE_BATTLE = 1
    • TWEAK_PLAYER_CENTERS_GENERATE_GARRISON = 1
    • TWEAK_STOP_AI_DECLARING_WAR_IF_YOU_ARE_TOO_STRONG = 1
  • Version 3.0.1

    • [Dark Age 867AD]
      - fixed some meshes and textures
      - changed da_map_iconchars.brf
      - changed da_polished_landscape.brf
      - changed some balance (item_kinds1.txt)
      - changed some icons (parties.txt)
      - added tweak Force Lady Too Accept Marriage Proposal (conversation.txt)
  • Version 3.0

    • 2.x - submod versions
      3.x - module versions of this submod
      Dark Age 867AD 3.0 beta
      Based on VCRE 2.036
      Modified VCRE 2.036 + Dark Age submod in one. Requires starting a new game. Incompatible with VC savegames.
      Changes require starting a new game:
      - added new icons and some animation effects
      - changed some troops and equipment
      - added some tweaks
      Tweaks:
      Stop AI declaring war if you are too strong = 1
      Escape chance enemy lords = 25%
      Chance capturing ship = 100%
      Captured ship condition max = 80%
      Build ship takes no materials = 1
      Join either side battle = 1
      Hire extra bandit types = 1
      Hire prisoners without costs = 1
      Centers recruit from current faction = 1
      Battle continuation after KO = 1
      Morrigan wont leave = 1
  • Version 2.5.2

    • [Dark Age]
      - fixed helmets bug
      - changed one material in da_helmets.brf
      - changed some icons in da_map_iconchars.brf
      - changed some map shaders
      [Optional Pack]
      - fixed helmets bug
  • Version 2.5.1

    • [Dark Age]
      - fixed some meshes for optimization
      - changed some textures
      - changed da_map_iconchars.brf
      - changed da_polished_landscape.brf
      - changed some balance (item_kinds1.txt)
      [Optional Pack]
      - added Sieges without War Chant as option
      - removed Alternative Trees as option
      - fixed VC Horses as option
  • Version 2.5

    • [Dark Age]
      - removed all tweaks
      - returned to original balance of the weapon
      - changed some armors/weapons/helmets
      - changed some textures
      - fixed some scenes
      [Optional Pack]
      - removed VC Balance as option
      - fixed VC Horses as option
  • Version 2.3

    • [Dark Age]
      - working with 2.036
      - redesigned almost all icons
      - added several event tracks
      - added some tweaks (see Options/Tweaks Info)
      [Optional Pack]
      - Tweaks Info
  • Version 2.2

    • [Dark Age]
      - added many new armors
      - added some new music
      - changed some helmets
      - changed some trees
      - changed some equipment of troops
      [Optional Pack]
      - Alternative Trees as option
      - VC Balance as option
      - VC Female Faces as option
      - VC Horses as option
      - VC Interface as option
      - VC Main Menu as option
      - VC Map Icons as option
      - VC Music as option
  • Version 2.1

    • [Dark Age]
      - added some new armors
      - added some new helmets
      - added some new trees
      - added some new terrain borgers
      - changed some interface textures
      - changed balance (returned to vanilla prices)
      - VC interface as optional pack
  • Version 2.01

    • - reupload Dark Age 2.0 + Optional Pack for v2.0 in one
      - small fix for some fully enclosed helmets
  • Version 2.0

    • [Dark Age]
      - some improvements
      - added many new armors
      - reworked all VC armors/helmets/weapons
      [Item Pack]
      - not supported
  • Version 1.6

    • [Dark Age]
      - changed some textures and normals
      [Item Pack lore version]
      - rework all the VC armors/helmets/weapons
  • Version 1.5.2

    • [Dark Age]
      - new female faces as optional pack
      - retexture VC Items as optional pack
      - colorless VC armors as optional pack
      [Item Pack]
      - changed da_armors.brf (add some VC tunics)
      - changed da_helmets.brf
      - VC thor armor as optional pack
      [Optional]
      - patch item pack for VC only is not supported
  • Version 1.5.1

    • [Dark Age]
      - update VC 2.028 fix
      [Item Pack]
      - update VC 2.028 fix
  • Version 1.5

    • [Dark Age]
      - changed shaders
      - changed many textures and normals
      [Item Pack]
      - changed module.ini
      - fixes some minor bugs
  • Version 1.4.1

    • [Item Pack]
      - add da_shields.brf (fixed asymmetry meshes and change the properties of materials)
  • Version 1.4

    • [Dark Age]
      - full VC items recolor (armor/dress/helmets/weapons)
      - changed da_polished_landscape.brf
      - changed da_terrain_borders.brf
      - changed la_grandmasters_shaders.brf (shaders)
      - changed materials.brf (shaders)
      - add da_vc_materials.brf
      - add da_vc_textures.brf
      - fixed vc_shields.brf (asymmetry meshes)
      - fixed vc_shields2.brf
      - fixed vc_shields_basic.brf
      - fixed vc_shields_tableau.brf
      [Item Pack]
      - changed da_armors.brf (replaced several models and change the properties of materials)
      - changed da_weapons.brf
      [Optional]
      - changed patch Item Pack for VC
      - add Optional Alternative Trees
  • Version 1.3

    • [Dark Age]
      - changed da_polished_landscape.brf
      - changed da_terrain_borders.brf
      - changed materials.brf
      [Item Pack]
      - changed da_armors.brf
      - changed da_weapons.brf
      [Optional]
      - changed
  • Version 1.2.1

  • Version 1.2

    • [Dark Age]
      - changed da_iconos.brf
      - changed da_map_iconchars.brf
      - changed da_polished_landscape.brf
      - changed da_skyboxes.brf
      - changed da_terrain_borders.brf
      - changed textures
      [Item Pack]
      - new armors/weapons/horses
      - balance by Kale3 (Sword and Shield http://www.nexusmods.com/mbwarband/mods/6058/)
      [Optional]
      - changed
  • Version 1.1

    • [Dark Age]
      - changed da_iconos.brf (add new materials/textures)
      [Item Pack]
      - fixed item_kinds1.txt
      [Optional]
      - add optional packs for Viking Conquest
  • Version 1.0

    • Version 1.0 fixed
      [Dark Age]
      - fixed flora_kinds.txt
      [Item Pack]
      - fixed armor meshes
      - remove bad armors/helmets/shields/weapons lods
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Mount And Blade Viking Conquest Prisoners For Sale

June 9 at 6:43 PM
'Mount and Blade 2: Bannerlord will have a public demo at Gamescom 2...019. While we wait for a release date, Bannerlord will be demoing at Gamescom 2019 where attendees will get hands-on for the first time.' - PCGamerSee More
June 7 at 10:19 PM
May 27 at 8:24 PM
There are many Elite Vikings roaming the land in the center of Engla...nd which you can recruit in great numbers and use them to kill off the other ones (make sure you have a sizeable army otherwise they'll simply attack you) Don't worry about the recruitment costs because you can sell the loot. Especially the body armors that sell for 5000+. Once you have enough money, which doesn't take long, you should buy a big ship, preferably one you can put 90 guys on.See More