Beginning Of The End Times Mod

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I am storing all my times in UTC and my system is set to UTC (though I am in EST).

I have dates stored as:

However, I would like to select information based off today for EST, so I am attempting to:

  • Get current time as UTC and change to EST

  • Next I want to get the start time for the EST day (2013-02-19 00:00:00.000000-05:00) and the end time (2013-02-19 23:59:59.99999-05:00)

  • Once I have those values, I'd like to convert back to UTC, so I have a high and low value I can clamp by that's correct my EST (my timezone).

If this isn't the best way to do this, or I'm missing something (does seem overly complicated to me) please help me see the light!

TIA

May 27, 2016  A standalone expansion of the Call of Warhammer experience. Fewer scripts, unlocked gameplay, brand new factions, new continents, dozens of new units, new music, and much more. Version 1.0 of Beginning of The End Times. The ‘sign of the end times’ in Bible prophecy points to simultaneous conditions and events that precede the end of this world. These end times prophecies clearly identify the last days.

Update per answer:

That will give me

Which is correct. I now need to generate the full EST time from that and then convert to UTC. This I cannot figure out. Actually, I probably want to convert to UTC epoch timestamp when complete because that will make my database operations pretty easy (<, >, , etc).

mr-sk
mr-skmr-sk
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6 Answers

The first step of getting current time as UTC and converting it to EST seems a bit pointless. Do you use that time for anything?

Other than that it seems rather straighforward. You want to get the start and end of a day EST in UTC, so you create them and convert them to UTC. That's not so complicated. :-)

You might want to look at your matching routines though, so that you can use the start of today as the lower value, and the start of tomorrow as the higher, so you don't have to deal with that 23:59:59.9999 time.

Update:

From my original understanding of your question, this is what you want to do:

Beginning of the end times mod download

First you want to get the current date as it is in UTC (so at 11pm EST the 12st, you want the 22nd, as it is the 22nd in UTC then.

Wiki

Secondly you want 00:00:00 of that day in UTC, as start for a search.

Except that you want to know what that time is in New York:

And you also want tomorrow as the end:

Summary:

Lennart RegebroLennart Regebro

Beginning Of The End Times Mod 2017

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Beginning Of The End Times Mod

I would definitely give Delorean a look, to solve your problem would follow a few steps.

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You first need to parse your string. Excellent use the Delorean parse method.

Once you have the datetime that you parsed in a Delorean object you simply convert to EST

Albeit pointless. You never use it for anything in your question, but super easy with Delorean.

Beginning of the end album

Then you get the time now in EST

from delorean import Delorean

Now for the truncation step.

do the simple shift as above to UTC.

Now get the end of day.

Then to shift back one second. Something that the library needs I will be updating this. Simply get the datetime from the Delorean example by asking for it with datetime attribute.

Goodluck, but this library should simply your dealing with datetime operations :)

myusuf3myusuf3
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Lifei ChenLifei Chen

This is only a partial answer, because the rest has been covered well. I struggled with this for a while, as some technologies have inclusive searches, and I don't want to include any data from the first microsecond of the next day.

My solution for finding the end of day time quickly and correctly is this:

Braden HeckmanBraden Heckman

Just ran into this, here's the simplest option I found:

Call Of Warhammer Beginning Of The End Times Mod Units

to confirm:

close enough for most people

Bruce EdgeBruce Edge
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That sounds like a neat idea and i fully support this mod of yours. :thumbsup2
Also what about custom battles, will we for example be able to recruit Araby as mercenaries and will custom settlements and other improvements be added to it? I would like the idea of recruiting heroes and lords in custom battles, that would be a very nice touch instead of having a regular general like.all the time when i play custom battles.
Unfortunately I don't think it's possible to allow hero recruitment in custom battles due to M2TW engine limitations (though if anybody can correct me go ahead). As for Araby etc, they'll definetly be available for campaign map and custom battle recruitment (though perhaps not for all factions in cases where the lore wouldn't make sense, like Brettonia for example).