Rome Total War Unit Ids
Total utility is the total utility of usage of product while marginal utility is the difference between utility for first unit of use and next unit of use. Read More share. My question is this: I'm try to create ships-I have been told two different ways of doing this. One is to type createunit Admiral name trire., Rome: Total War Questions and answers, PC. Experience the fierce battles of war in ROME: Total War Barbarian Invasion. Available on iOS, this game is a port of the original Total War release from 2006 but with some additional features. The goal of the game is to build up your army and battle against enemy armies. Just choose a faction, manage your base, and invade enemy bases to win.
Rome: Total War Cheats
- PC Submitted by dart96
Press ~ to open cheat prompt, then enter the cheat.
The cheat code is:
create_unit (settlement/character name) (unit id) (opt: how many) (opt:exp/weapon/armor)
To find the unit id, you have to find the file location they are in. The file location I found them in was:
C:Program FilesThe Creative AssemblyRome - Total Wardata
and then the file name was export_descr_unit_enums.
Example code for putting five units of roman urban cohort with 9 exp, 3 weapon/armor into Rome:
create_unit Rome 'roman legionary cohort urban i' 5 9 3 3 - PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
give_trait [character] [trait] [number]
- PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
kill_character [charactername]
- PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
season [summer/winter]
- PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
force_diplomacy [accept/decline/off]
- PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
capture_settlement
- PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
date [year]
- PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
invulnerable_general [charactername]
- PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
process_rc [settlement]
- PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
give_trait_points [character] [trait] [number]
- PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
move_character charactername, X, Y (Where charactername is name and X & Y are coordinates)
- PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
process_cq [settlement]
- PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
list_traits
- PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
create_unit [settlement/character] [unit ID] [amount] [exp/armor/weapon]
- PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
toggle_fow
- PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
add_population [settlement] [#]
- PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
gamestop
- PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
add_money 40000
- PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
bestbuy
- PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
add_money 20000
- PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
oliphaunt
- PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
auto_win [attacker/defender] (attacker/defender will win next auto battle)
- PC Submitted by Storkie
Press ~ during gameplay to access the console, then enter the code. Some codes can only be used once!
jericho
- PC Submitted by talon blight
You can only use the add money cheat once, for a maximum of 40,000. So start or load up a game, do your money cheat, then turn off the game all the way. Wait 5-10 minutes, then turn Rome Total War back on, then load up your game and you can get another 40 grand with the money cheat
- PC Submitted by td 13 xxx
Go to c:/program files/activision/rome-total war/data/world/maps/campaign/imperial_campaign then open the file'descr_strat' here you can change the starting denari for a faction, change settlement levels, add/remove buildings, and change general and soldier expierence and weapon/armor lvl. Exp can go up to 9 weapon/armor lvls up to 3
- PC Submitted by Bromma_Herman
If you are in a Battle for a city/settlement and are about to lose it, destroy any siege weapon the enemy posess, then exit the battle. You will keep the city/settlement.
Rome: Total War Hints
- PC Submitted by uncle Sam
If you do the money cheat you can re-do that cheat instantly without typing anymore by pressing the up arrow key. You can get millions in minuets. This also works with other cheats. You get huge cities in minuets.
- PC Submitted by puppet master
If you're being attacked with a small force, when you're setting up your units make them go as far as possible and the enemy will get tired, thus giving your units a higher chance of victory.
- PC Submitted by GamesRadar
Don't worry if you see the supposedly huge senate army around Rome. Their army consists of obsolete units like hestatai and princepes, and can easily be crushed with legionary cohorts and legionary cavalry, onagars, ect. But beware, as soon as you do away with the senate, the other loyal Roman factions declare war on you!
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'preferences.txt' file in the game folder. For infinite ammunition, change the value of the 'LIMITED_AMMO:' line from 'TRUE' to 'FALSE'. You can do the same for for morale, fatigue, fog of war, etc. values. Note: You must start a new campaign for the changes to take effect.
Stand offWhen you are outnumbered, have low forces, and know that you will lose, get a good stand off position by gathering all of your remaining forces, and go to a hill or the highest position if possible. If that is unavailable, go into the forests. Then, gather your forces and put all archers in the very back, all medium to close ranged missile weapons in middle, and all of your spearmen in the front with the legionnaires, swordsmen, etc. just behind. If you have elephants or horses, put them javelins. Then, with the spearmen formation, you can either wait for the enemy to hit the spearmen then charge with horses. However it would be better to horse charge them when they are in archer or javelin range, then keep bombarding them. Next, use all of your swordsmen to attack after the enemy hits the spearmen. Then, use all of your forces to charge, except for the archers. Move them away from the fight and keep bombarding. This is also a good choke point defensive maneuver.
Defend your settlementUse the following tactic to fight an outnumbered foe at your settlement. If you know that you cannot defend your walls because there is too much ground to cover and you forces will be to thin to stop them, then follow this strategy. Put all your armies in the central plaza of the city. According to their location, put your light infantry blocking the path of where they would go after the walls break through. Remember that you want to make a small chokepoint so that they can fight only one way and not surround you. Then, put your heavy infantry behind the light infantry and put your cavalry on the flanks so that you can attack them at the sides. When they attack and are charging at you infantry, order all the infantry (including heavy infantry) to charge. Then, have your cavalry cut the enemy's retreat and attack their flanks. If this is successful, their front and rear will be attacked, allowing you to crush them. Note: This cannot be done against human players.
BlockadesIf the Senate asks you blockade a port, etc., you can go blockade it for the last turn and not have to do it for the entire five.
Building debug mode commandsUse the following commands after enabling the 'building_debug' code:
- Toggle view modes: [Tab]
- Reset mode: [Right Shift] + [Tab]
- Go back modes: [Left Shift] + [Tab]
- Damages building under pointer: G
- Display plaza: P
Note: You can only do this once per game session and the codes are case-sensitive:
Rome Total War Traits
Create_unit 'Arretium' 'roman arcani' 5 units max 8 offense max 8 defense max 8 experience points max:
- create_unit 'Arretium' 'roman arcani' 5 8 8 8
- create_unit 'Kotais' 'greek silver shield pikemen' 5 8 8 8 8
- create_unit 'Kotais' 'east hoplite brazen shield' 5 8 8 8 8
An example of the earlier incorrect cheat for Oliphant:
- Create_unit 'Arretium' cheat oliphants' 5 8 8 8 8 Yubtseb Elephants (or replace it with merc elephants)
An example of a city with two names:
- create_unit 'Campus_Iazyges' 'roman heavy onager' 5 8 8 8 8
- create_unit 'Campus_Alanni' 'roman praetorian cohort urban i'
'Urban Cohort'
Note: You can only do this once per game session and the codes are case-sensitive.
Example:
- add_population Arretium 5000
An example of a city with two names:
- add_population Campus_Sarmatae 5000
The same principle holds true for completing building under construction: Note: You can only do this once per game session and the codes are case-sensitive.
- process_cq Arretium
- process_cq Campus_Sarmatae
While playing the game, press ~ to display the console window. Then, enter one of the following codes to activate the corresponding cheat function:
Result | Cheat Code |
Increase money by 20,000 [Note] | add_money 20000 |
10% cheaper units in campaign mode | gamestop or bestbuy |
40% bigger elephants in campaign mode | oliphaunt |
Walls fall down in siege in battle map mode | jericho |
Add population to indicated city | add_population [city name] [number] |
Toggle fog of war | toggle_fow |
Give character the trait at indicated level | give_trait [character] [trait] [number] |
Complete all building in construction queue; can only be used once | process_cq [city name] |
Complete all military units in recruitment queue; can only be used once | process_rq [city name] |
Display help for desired command | [command]? |
Attacker or defender automatically wins next auto resolved battle | auto_win [attacker defender] |
Creates a unit in the selected settlement or characters army with the stats you input | create_unit [settlement or character] [unit ID] [amount] [exp or armor or weapon] |
Lists all traits | list_traits |
Move indicated character to desired coordinates | move_character [name] [x,y] |
Give points for indicated character's trait | give_trait_points [character] [trait] [number] |
Force opponent to accept diplomatic proposal | force_diplomacy [accept decline off] |
General invincibile in combat | invulnerable_general [character] |
Changes date | date [year] |
Kill indicated character | kill_character [character] |
Change season | season [summer winter] |
Capture indicated city | capture_settlement [city name] |
Toggle strategy map coastline display | toggle_coastlines |
Toggle tabbed output window display | toggle_tow |
Toggle camera restrictions | toggle_restrictcam |
Toggle underlay | toggle_underlay |
Toggle overlay | toggle_overlay |
Toggle everyone's spying ability to perfect and infinite range | toggle_perfect_spy |
Toggle building debug mode | building_debug |
Toggle display of simple performance times of game update vs. display | perf_times |
Toggle message collation (sets all factions) | message_collation_set |
Toggle show all messages to all factions | show_all_messages |
Toggle display of campaign map flowing water | toggle_flowing_water |
Toggle display of network stats | nw_stats |
Toggle pr mode | toggle_pr |
Give character an ancillary | give_ancillary |
Reset character to start of turn settings | character_reset |
Show cursor position and region ID | show_cursorstat |
Toggle the terrain to display various data sets; no parameter resets to normal | toggle_terrain |
Give character points for trait | give_trait_points |
List all available ancillaries | list_ancillaries |
Give the character movement points | mp [value] |
List all characters in the world or those belonging to a faction | list_characters |
Show landing positions available to the AI from a given region; default hides them | show_landings |
Apply filter to world map coastlines | filter_coastlines |
Set health of building of the specified type in a settlement | set_building_health [value] |
Set maximum speed of turn processing during AI round | ai_turn_speed [value] |
Set aerial map overlay depth bias for minimum zoom | amdb_min [value] |
Set aerial map overlay depth bias for maximum zoom | amdb_max [value] |
Set aerial map overlay offset towards camera | amdb_offset [value] |
Zoom to specified aerial map zoom | zoom [value] |
Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1 | set_ranking_interval [value] |
Regenerate radar | regenerate_radar |
Adjust sea bed to specified height | adjust_sea_bed [value] |
Reload all vertex shaders | reload_shaders |
Reload all textures | reload_textures |
Fire | toggle_game_update [mt toggle reload int] |
Force display reset cycle | reset_display |
Set diplomatic stance between the two factions | diplomatic_stance [value] |
Add all ancillary to the character info display | test_ancillary_localisation |
Ignite all piggy winks | burn_piggies_burn |
Test the event message specified in descr_event_enums.txt | test_message |
Display defensive terrain features | show_terrain_lines |
Clear all stacked messages | clear_messages |
List all units in an army | list_units |
Show victory message for faction for short or long campaign | victory |
Trigger advice | trigger_advice |
Damage wall of settlement | damage_wall [none gate breach] |
Open victory scroll declaring that the given faction is the victor | test_victory_scroll |
Trigger unit upgrade effect | upgrade_effect |
Force local player's alliance to win the battle | force_battle_victory |
Force local player's alliance to lose the battle | force_battle_defeat |
Output positions of all units in the battle to the specified file | output_unit_positions [filename] |
Show all valid processed paths in pathfinder | show_battle_paths |
Show all valid processed paths in pathfinder for specific unit given a unit ID | show_battle_paths_for_unit [value] |
Show the street plan for the settlement | show_battle_street_plan |
Display a marker at x, y for t seconds | show_battle_marker [value] |
Display a circle at x, y of r radius for t seconds | show_battle_circle [value] |
Remove faction from the game | kill_faction [value] |
Create diplomacy mission | diplomacy_mission |
create event at position | event [value] |
Switch player control to specified faction; old faction may not act correctly as AI faction | control [value] |
Create building of the specified type in a settlement | create_building [value] |
Disable AI | disable_ai |
Halts turn sequence just before the start of the specified faction's turn, or the current faction if no faction given | halt_ai [value] |
Restarts an AI turn sequence | run_ai |
Unknown | shadow |
Unknown | ie |
Unknown | puppify_my_love |
Unknown | reapply_rigid_model_influence |
Rome Total War Unit Ids 4
Note: You must do this on the campaign map, and can only be done once per game. After the first time, you must save, quit, and restart the game to use it again.
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